Hướng dẫn combo game tales of zestiria

For the Chain Blasts, you have to input an attack, let go of the button and immediately hold the Blast button (usually right trigger). There are battle actions that allow you to do this after 1, 2, and 3 hits (not sure about 4). When you use a Chain Blast, it doesn't count for a combo move, so the next move you input after that is the first move in the combo. Basically, it resets.

So... let's say you are using Sorey. You can do a regular martial arte -> Sword Flare -> Shatterfang -> Chain Blast -> regular martial arte -> Tiger Blade -> Earth Dragon Fang -> Shadow Shock.

You can keep using Chain Blasts as long as you have enough BG for it.

Otherwise, you can finish a combo, have a teammate follow up, etc.

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Seraphim can actually combo by themselves without using BG. All you need is a lot of SC. This is done by "spell-cancelling." You may have heard of this from Symphonia or Vesperia.

Spell Cancelling is done by inputting an attack, starting the cast time for a spell and instantly blocking to cancel it, all while the enemy is still in hitstun. This way, you can start the combo again on the first hit, and repeat. It's most easily done after a move that hits the enemy up, allowing more time for you to spell-cancel.

I understand avoiding the massive topic in lieu of making this one for this specific question... that topic may be full of spoilers and is rather daunting and is really more of a living, breathing discussion rather than something you can just skim for information.

I used to avoid the social topics for this very reason (and since barely poke into them unless I'm depressed and it's mostly my own personal blog buuuuuuuuut that's not really relevant).

As for your question, it depends.

Are you playing a human? Humans are boring. Mash, mash, mash mash mash. It doesn't really matter what you do, outside of hitting a weakness (look on the artes menu to see what attacks hit which weaknesses). Everything is instacast so it's just about mashing.

When you get armatization, this is more or less the same deal where you just mash on the O button and things die. You get different artes unlocked as you gain levels that give different AoEs when you tilt the direction button while mashing O of course and you'll start to learn what works best for which AoEs but... it's still all about the mashing.

Seraphs are the ones that actually require a brain to use. Each successive arte will lower the casting time for your spells (the ones you use with X if you're playing on PlayStation). O, X, and quicksteps (Square and a direction) all count toward this cast time reduction so either keep your distance when casting or don't use magic until near the end of the combo. My Lailah bread and butter is O, O, Pyrogenic Ring, Blitz Bomb (a much larger Pyrogenic Ring, if you don't have it yet). Until you get this Blitz Bomb, the Pyrogenic Ring may end up knocking the enemy back too far for you to use a second Pyrogenic Ring so you might try ...oh what's the name of the ranged attack? I can't remember. The other spell she has when you first get started.

This is BASICALLY the template for all seraph combos, except you can replace anything with a quickstep (and should, if you can use them to avoid damage by dodging something right as it would hit you).

I both love and hate this system for letting me spam anything and everything at will, so long as I have charged SC. Every fight is the same (assuming I'm using the same character to target a specific weakness) for the most part.