Đánh giá dice magician summoners war

GB12 (8/10): He is good to apply a lot of buffs and strip the attack bar of the towers and Giant in Giants B12.

DB12 (8/10): He has the same role in Dragons B12 as he does in GB12.

NB12 (2/10): He doesn't have enough multi hits to break through the Necro B12 shield.

SF10 (7/10): He helps to stop the towers from moving in Steel Fortress B10.

PC10 (7/10): He helps to stop the towers from moving in Punisher Crypt B10.

ToA (8/10): His iresistable strip is great to safely climb the towers and help give your team more turns.

Rift of Worlds (4/10): He could be used as a front line tank in R5 since all his skills give the boss debuffs.

Labyrinth (8/10): He serves the same role here as he does in ToA.

Dimensional Hole (0/10): He is not recommended here.

Arena (9/10): He is great on both Offense and Defense. If you have him on Defense he needs to be very fast so that the other team can't kill or stop him.

Guild Wars (9/10): He is mainly used in cleave teams.

RTA (10/10): He truly shines and is a huge pain to deal with in RTA. He's great in cleave teams or even bruisers.

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the sam

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

Đánh giá dice magician summoners war
Unlucky 7 (300%)

Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

+ Lv.6 Cooltime Turn -1

Đánh giá dice magician summoners war
Roll Again (Passive)

Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice

Stats

Stat Priority : Atk%, Crit R%, Crit D%

Base stats

Speed Crit. Rate Crit. Damage Resistance Accuracy 101 15% 50% 15% 0%


Level Stars HP Atk Def 30 4 Min: 2730 Max: 4635 Min: 213 Max: 362 Min: 182 Max: 309 35 5 Min: 3705 Max: 6300 Min: 290 Max: 492 Min: 247 Max: 420 40 6 Min: 5040 Max: 8565 Min: 394 Max: 670 Min: 336 Max: 571

Awaken stats

Speed Crit. Rate Crit. Damage Resistance Accuracy 102 15% 50% 15% 0%


Level Stars HP Atk Def 30 4 Min: 2880 Max: 4905 Min: 244 Max: 416 Min: 192 Max: 327 35 5 Min: 3915 Max: 6660 Min: 333 Max: 565 Min: 261 Max: 444 40 6 Min: 5325 Max: 9060 Min: 452 Max: 769 Min: 355 Max: 604

RATING

Dungeon

Farming

Arena Offense

Arena Defense

Guild War Offense

Guild War Defense

ToA

RUNES

EARLY RUNES

( Atk% / Crit D% / Atk% )