Đánh giá dice magician summoners war

GB12 [8/10]: He is good to apply a lot of buffs and strip the attack bar of the towers and Giant in Giants B12.

DB12 [8/10]: He has the same role in Dragons B12 as he does in GB12.

NB12 [2/10]: He doesn't have enough multi hits to break through the Necro B12 shield.

SF10 [7/10]: He helps to stop the towers from moving in Steel Fortress B10.

PC10 [7/10]: He helps to stop the towers from moving in Punisher Crypt B10.

ToA [8/10]: His iresistable strip is great to safely climb the towers and help give your team more turns.

Rift of Worlds [4/10]: He could be used as a front line tank in R5 since all his skills give the boss debuffs.

Labyrinth [8/10]: He serves the same role here as he does in ToA.

Dimensional Hole [0/10]: He is not recommended here.

Arena [9/10]: He is great on both Offense and Defense. If you have him on Defense he needs to be very fast so that the other team can't kill or stop him.

Guild Wars [9/10]: He is mainly used in cleave teams.

RTA [10/10]: He truly shines and is a huge pain to deal with in RTA. He's great in cleave teams or even bruisers.

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the sam

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

Unlucky 7 [300%]

Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. [Reusable in 4 turns]

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

+ Lv.6 Cooltime Turn -1

Roll Again [Passive]

Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice

Stats

Stat Priority : Atk%, Crit R%, Crit D%

Base stats

Speed Crit. Rate Crit. Damage Resistance Accuracy 101 15% 50% 15% 0%

Level Stars HP Atk Def 30 4 Min: 2730 Max: 4635 Min: 213 Max: 362 Min: 182 Max: 309 35 5 Min: 3705 Max: 6300 Min: 290 Max: 492 Min: 247 Max: 420 40 6 Min: 5040 Max: 8565 Min: 394 Max: 670 Min: 336 Max: 571

Awaken stats

Speed Crit. Rate Crit. Damage Resistance Accuracy 102 15% 50% 15% 0%

Level Stars HP Atk Def 30 4 Min: 2880 Max: 4905 Min: 244 Max: 416 Min: 192 Max: 327 35 5 Min: 3915 Max: 6660 Min: 333 Max: 565 Min: 261 Max: 444 40 6 Min: 5325 Max: 9060 Min: 452 Max: 769 Min: 355 Max: 604

RATING

Dungeon

Farming

Arena Offense

Arena Defense

Guild War Offense

Guild War Defense

ToA

RUNES

EARLY RUNES

[ Atk% / Crit D% / Atk% ]

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