Hướng dẫn chi tiết cách cài đặt game mu offline

\================================================= Character Damage Rate Settings \=================================================

DuelDamageRate -> Percentage of total damage that will be caused in duel. GensDamageRate -> Percentage of total damage that will be caused in PvP Gens. ChaosCastleDamageRate -> Percentage of total damage that will be caused in PvP Chaos Castle. IllusionTempleDamageRate -> Percentage of total damage that will be caused in PvP Illusion Temple. CastleSiegeDamageRate1 -> damage Percentage applied to the Castle Siege between different guilds players. CastleSiegeDamageRate2 -> damage Percentage applied to the Castle Siege between players from the same guild. CastleSiegeDamageRate3 -> damage Percentage applied to the Castle Siege doors and statues. GeneralDamageRatePvP -> Percentage of total damage that will be caused in PvP. GeneralDamageRatePvM -> Percentage of total damage that will be caused in PvE. ReflectDamageRatePvP -> Percentage reflected damage that will be caused in PvP. ReflectDamageRatePvM -> Percentage reflected damage that will be caused in PvE.

\================================================= Character Class Damage Rate Settings \=================================================

DWDamageRatePvP -> Percentage of damage caused by the Dark Wizard in PvP. DKDamageRatePvP -> Percentage of damage caused by the Dark Knight in PvP. FEDamageRatePvP -> Percentage of damage caused by Fairy Elf in PvP. MGDamageRatePvP -> Percentage of damage caused by the Magic Gladiator PvP. DLDamageRatePvP -> Percentage of damage caused by the Dark Lord in PvP. SUDamageRatePvP -> Percentage of damage caused by the Summoner in PvP. RFDamageRatePvP -> Percentage of damage caused by Rage Fighter in PvP. DWDamageRatePvM -> Percentage of damage caused by the Dark Wizard in PvE. DKDamageRatePvM -> Percentage of damage caused by the Dark Knight in PvE. FEDamageRatePvM -> Percentage of damage caused by Fairy Elf in PvE. MGDamageRatePvM -> Percentage of damage caused by the Magic Gladiator in PvE. DLDamageRatePvM -> Percentage of damage caused by the Dark Lord in PvE. SUDamageRatePvM -> Percentage of damage caused by the Summoner in PvE. RFDamageRatePvM -> Percentage of damage caused by Rage Fighter in PvE.

\================================================= Character Class X Class Damage Rate Settings \=================================================

DWDamageRateToDW -> Percentage of damage caused by the Dark Wizard against DWs. DWDamageRateToDK -> Percentage of damage caused by the Dark Wizard against DKs. DWDamageRateToFE -> Percentage of damage caused by the Dark Wizard against AGs. DWDamageRateToMG -> Percentage of damage caused by the Dark Wizard against MGs. DWDamageRateToDL -> Percentage of damage caused by the Dark Wizard against DLs. DWDamageRateToSU -> Percentage of damage caused by the Dark Wizard against SUs. DWDamageRateToRF -> Percentage of damage caused by the Dark Wizard against RFs. DKDamageRateToDW -> Percentage of damage caused by the Dark Knight against DWs. DKDamageRateToDK -> Percentage of damage caused by the Dark Knight against DKs. DKDamageRateToFE -> Percentage of damage caused by the Dark Knight against AGs. DKDamageRateToMG -> Percentage of damage caused by the Dark Knight against MGs. DKDamageRateToDL -> Percentage of damage caused by the Dark Knight against DLs. DKDamageRateToSU -> Percentage of damage caused by the Dark Knight against SUs. DKDamageRateToRF -> Percentage of damage caused by the Dark Knight against RFs. FEDamageRateToDW -> Percentage of damage caused by Fairy Elf against DWs. FEDamageRateToDK -> Percentage of damage caused by Fairy Elf against DKs. FEDamageRateToFE -> Percentage of damage caused by Fairy Elf against AGs. FEDamageRateToMG -> Percentage of damage caused by Fairy Elf against MGs. FEDamageRateToDL -> Percentage of damage caused by Fairy Elf against DLs. FEDamageRateToSU -> Percentage of damage caused by Fairy Elf against SUs. FEDamageRateToRF -> Percentage of damage caused by Fairy Elf against RFs. MGDamageRateToDW -> Percentage of damage caused by the Magic Gladiator against DWs. MGDamageRateToDK -> Percentage of damage caused by the Magic Gladiator against DKs. MGDamageRateToFE -> Percentage of damage caused by the Magic Gladiator against AGs. MGDamageRateToMG -> Percentage of damage caused by the Magic Gladiator against MGs. MGDamageRateToDL -> Percentage of damage caused by the Magic Gladiator against DLs. MGDamageRateToSU -> Percentage of damage caused by the Magic Gladiator against SUs. MGDamageRateToRF -> Percentage of damage caused by the Magic Gladiator against RFs. DLDamageRateToDW -> Percentage of damage caused by the Dark Lord against DWs. DLDamageRateToDK -> Percentage of damage caused by the Dark Lord against DKs. DLDamageRateToFE -> Percentage of damage caused by the Dark Lord against AGs. DLDamageRateToMG -> Percentage of damage caused by the Dark Lord against MGs. DLDamageRateToDL -> Percentage of damage caused by the Dark Lord against DLs. DLDamageRateToSU -> Percentage of damage caused by the Dark Lord against SUs. DLDamageRateToRF -> Percentage of damage caused by the Dark Lord against RFs. SUDamageRateToDW -> Percentage of damage caused by Summoner against DWs. SUDamageRateToDK -> Percentage of damage caused by Summoner against DKs. SUDamageRateToFE -> Percentage of damage caused by Summoner against AGs. SUDamageRateToMG -> Percentage of damage caused by Summoner against MGs. SUDamageRateToDL -> Percentage of damage caused by Summoner against DLs. SUDamageRateToSU -> Percentage of damage caused by Summoner against SUs. SUDamageRateToRF -> Percentage of damage caused by Summoner against RFs. RFDamageRateToDW -> Percentage of damage caused by Rage Fighter against DWs. RFDamageRateToDK -> Percentage of damage caused by Rage Fighter against DKs. RFDamageRateToFE -> Percentage of damage caused by Rage Fighter against AGs. RFDamageRateToMG -> Percentage of damage caused by Rage Fighter against MGs. RFDamageRateToDL -> Percentage of damage caused by Rage Fighter against DLs. RFDamageRateToSU -> Percentage of damage caused by Rage Fighter against SUs. RFDamageRateToRF -> Percentage of damage caused by Rage Fighter against RFs.

\================================================= Character Stuck Rate Settings \=================================================

DWDamageStuckRate -> Character chance to take Percentage stuck to taking damage. DKDamageStuckRate -> Character chance to take Percentage stuck to taking damage. FEDamageStuckRate -> Character chance to take Percentage stuck to taking damage. MGDamageStuckRate -> Character chance to take Percentage stuck to taking damage. DLDamageStuckRate -> Character chance to take Percentage stuck to taking damage. SUDamageStuckRate -> Character chance to take Percentage stuck to taking damage. RFDamageStuckRate -> Character chance to take Percentage stuck to taking damage.

\================================================= Character Damage Multiplier Settings \=================================================

DKDamageMultiplierConstA -> Energy divider of the Dark Knight damage multiplier. DLDamageMultiplierConstA -> Energy divider of the Dark Lord damage multiplier. RFDamageMultiplierConstA -> Dexterity divider of the Rage Fighter damage multiplier. RFDamageMultiplierConstB -> Vitality divider of the Rage Fighter damage multiplier. RFDamageMultiplierConstC -> Energy divider of the Rage Fighter damage multiplier.

\================================================= Character Dark Spirit Settings \=================================================

DarkSpiritRangeAttackRate -> Dark Spirit chance Percentage carry out an attack in the area. DarkSpiritCriticalDamageRate -> Dark Spirit chance Percentage perform a critical attack. DarkSpiritExcellentDamageRate -> Dark Spirit chance Percentage doing an excellent attack. DarkSpiritAttackDamageMinConstA -> Constant formula for calculating the minimum damage of the Dark Spirit. DarkSpiritAttackDamageMinConstB -> Constant formula for calculating the minimum damage of the Dark Spirit. DarkSpiritAttackDamageMinConstC -> Constant formula for calculating the minimum damage of the Dark Spirit. DarkSpiritAttackDamageMaxConstA -> Constant formula for calculating the maximum damage of the Dark Spirit. DarkSpiritAttackDamageMaxConstB -> Constant formula for calculating the maximum damage of the Dark Spirit. DarkSpiritAttackDamageMaxConstC -> Constant formula for calculating the maximum damage of the Dark Spirit. DarkSpiritAttackSpeedConstA -> Constant calculation formula of the Dark Spirit attack speed. DarkSpiritAttackSpeedConstB -> Constant calculation formula of the Dark Spirit attack speed. DarkSpiritAttackSpeedConstC -> Constant calculation formula of the Dark Spirit attack speed. DarkSpiritAttackSpeedConstD -> Constant calculation formula of the Dark Spirit attack speed. DarkSpiritAttackSuccessRateConstA -> Constant formula for calculating the chance of Dark Spirit attack. DarkSpiritAttackSuccessRateConstB -> Constant formula for calculating the chance of Dark Spirit attack. DarkSpiritAttackSuccessRateConstC -> Constant formula for calculating the chance of Dark Spirit attack.

# FORMULA = (DarkSpiritAttackDamageMinConstA+(DarkSpiritLevel*DarkSpiritAttackDamageMinConstB)+(PlayerLeadership/DarkSpiritAttackDamageMinConstC)) # # FORMULA = (DarkSpiritAttackDamageMaxConstA+(DarkSpiritLevel*DarkSpiritAttackDamageMaxConstB)+(PlayerLeadership/DarkSpiritAttackDamageMaxConstC)) # # FORMULA = (DarkSpiritAttackSpeedConstA+((DarkSpiritLevel*DarkSpiritAttackSpeedConstB)/DarkSpiritAttackSpeedConstC)+(PlayerLeadership/DarkSpiritAttackSpeedConstD)) # # FORMULA = (DarkSpiritAttackSuccessRateConstA+((DarkSpiritLevel*DarkSpiritAttackSuccessRateConstB)/DarkSpiritAttackSuccessRateConstC)) #

\================================================= Character Dark Horse Settings \=================================================

DarkHorseDamageReductionConstA -> Constant formula of the Dark Horse damage reduction calculation. DarkHorseDamageReductionConstB -> Constant formula of the Dark Horse damage reduction calculation. # FORMULA = ((DarkHorseDamageReductionConstA DarkHorseLevel +) / DarkHorseDamageReductionConstB) #

\================================================= Character Combo Skill Damage Settings \=================================================

ComboDamageConstA -> Constant formula of calculating the additional Combo damage. ComboDamageConstB -> Constant formula of calculating the additional Combo damage. # FORMULA = (((PlayerStrength + PlayerDexterity PlayerEnergy +) / ComboDamageConstA) * ComboDamageConstB) #

\================================================= Character Skill Earthquake Damage Settings \=================================================

EarthquakeDamageConstA -> Constant formula of calculating the additional damage of Earthquake magic. EarthquakeDamageConstB -> Constant formula of calculating the additional damage of Earthquake magic. EarthquakeDamageConstC -> Constant formula of calculating the additional damage of Earthquake magic. # FORMULA = ((PlayerStrength/EarthquakeDamageConstA)+(PlayerLeadership/EarthquakeDamageConstB)+(DarkHorseLevel*EarthquakeDamageConstC)) #

\================================================= Character Electric Spark Skill Damage Settings \=================================================

ElectricSparkDamageConstA -> Constant formula of calculating the additional damage of magic Electric Spark. ElectricSparkDamageConstB -> Constant formula of calculating the additional damage of magic Electric Spark. # FORMULA = ((PlayerLeadership / ElectricSparkDamageConstA) + ElectricSparkDamageConstB) #

\================================================= Character Dark Lord Skill Damage Settings \=================================================

DLSkillDamageConstA -> Constant formula of calculating the additional damage of the spells of the Dark Lord. DLSkillDamageConstB -> Constant formula of calculating the additional damage of the spells of the Dark Lord. # FORMULA = ((PlayerStrength / DLSkillDamageConstA) + (PlayerEnergy / DLSkillDamageConstB)) #

\================================================= New Character Skill Damage Settings \=================================================

NovaDamageConstA -> Constant formula of calculating the additional damage the new magic. NovaDamageConstB -> Constant formula of calculating the additional damage the new magic. NovaDamageConstC -> Constant formula of calculating the additional damage the new magic. # FORMULA = ((NovaDamageConstA * (* NovaCount NovaDamageConstB)) + (PlayerStrength / NovaDamageConstC)) #

\================================================= Character HP Recovery Settings \=================================================

DWHPRecoveryRate -> HP periodic recovery percentage (Dark Wizard). DKHPRecoveryRate -> HP periodic recovery percentage (Dark Knight). FEHPRecoveryRate -> HP periodic recovery percentage (Fairy Elf). MGHPRecoveryRate -> HP periodic recovery percentage (Magic Gladiator). DLHPRecoveryRate -> HP periodic recovery percentage (Dark Lord). SUHPRecoveryRate -> HP periodic recovery percentage (Summoner). RFHPRecoveryRate -> HP periodic recovery percentage (Rage Fighter).

\================================================= Character MP Recovery Settings \=================================================

DWMPRecoveryRate -> Percentage of periodic recovery MP (Dark Wizard). DKMPRecoveryRate -> Percentage of periodic recovery MP (Dark Knight). FEMPRecoveryRate -> Percentage of periodic recovery MP (Fairy Elf). MGMPRecoveryRate -> Percentage of periodic recovery of MP (Magic Gladiator). DLMPRecoveryRate -> Percentage of periodic recovery MP (Dark Lord). SUMPRecoveryRate -> Percentage of periodic recovery MP (Summoner). RFMPRecoveryRate -> Percentage of periodic recovery MP (Rage Fighter).

\================================================= Character BP Recovery Settings \=================================================

DWBPRecoveryRate -> Percentage of periodic recovery BP (Dark Wizard). DKBPRecoveryRate -> Percentage of periodic recovery BP (Dark Knight). FEBPRecoveryRate -> periodic recovery Percentage of BP (Fairy Elf). MGBPRecoveryRate -> Percentage of periodic recovery BP (Magic Gladiator). DLBPRecoveryRate -> Percentage of periodic recovery BP (Dark Lord). SUBPRecoveryRate -> periodic recovery Percentage of BP (Summoner). RFBPRecoveryRate -> Percentage of periodic recovery BP (Rage Fighter).

\================================================= Character SD Recovery Settings \=================================================

DWSDRecoveryRate -> SD periodic recovery percentage (Dark Wizard). DKSDRecoveryRate -> SD periodic recovery percentage (Dark Knight). FESDRecoveryRate -> SD periodic recovery percentage (Fairy Elf). MGSDRecoveryRate -> SD periodic recovery percentage (Magic Gladiator). DLSDRecoveryRate -> SD periodic recovery percentage (Dark Lord). SUSDRecoveryRate -> SD periodic recovery percentage (Summoner). RFSDRecoveryRate -> SD periodic recovery percentage (Rage Fighter).

\================================================= Character Skill Plasma Storm Damage Settings \=================================================

DWPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard. DWPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard. DWPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard. DWPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard. # FORMULA = ((PlayerStrength/DWPlasmaStormDamageConstA)+(PlayerDexterity/DWPlasmaStormDamageConstB)+(PlayerVitality/DWPlasmaStormDamageConstC)+(PlayerEnergy/DWPlasmaStormDamageConstD)) # DKPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight. DKPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight. DKPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight. DKPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight. # FORMULA = ((PlayerStrength/DKPlasmaStormDamageConstA)+(PlayerDexterity/DKPlasmaStormDamageConstB)+(PlayerVitality/DKPlasmaStormDamageConstC)+(PlayerEnergy/DKPlasmaStormDamageConstD)) # FEPlasmaStormDamageConstA -> Constant magic damage calculation formula Plasma Storm Fairy Elf. FEPlasmaStormDamageConstB -> Constant magic damage calculation formula Plasma Storm Fairy Elf. FEPlasmaStormDamageConstC -> Constant magic damage calculation formula Plasma Storm Fairy Elf. FEPlasmaStormDamageConstD -> Constant magic damage calculation formula Plasma Storm Fairy Elf. # FORMULA = ((PlayerStrength/FEPlasmaStormDamageConstA)+(PlayerDexterity/FEPlasmaStormDamageConstB)+(PlayerVitality/FEPlasmaStormDamageConstC)+(PlayerEnergy/FEPlasmaStormDamageConstD)) # MGPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator. MGPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator. MGPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator. MGPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator. # FORMULA = ((PlayerStrength/MGPlasmaStormDamageConstA)+(PlayerDexterity/MGPlasmaStormDamageConstB)+(PlayerVitality/MGPlasmaStormDamageConstC)+(PlayerEnergy/MGPlasmaStormDamageConstD)) # DLPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord. DLPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord. DLPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord. DLPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord. DLPlasmaStormDamageConstE -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord. # FORMULA = ((PlayerStrength/DLPlasmaStormDamageConstA)+(PlayerDexterity/DLPlasmaStormDamageConstB)+(PlayerVitality/DLPlasmaStormDamageConstC)+(PlayerEnergy/DLPlasmaStormDamageConstD)+(PlayerLeadership/DLPlasmaStormDamageConstE)) # SUPlasmaStormDamageConstA -> Constant formula for calculating the damage the Plasma Storm Summoner magic. SUPlasmaStormDamageConstB -> Constant formula for calculating the damage the Plasma Storm Summoner magic. SUPlasmaStormDamageConstC -> Constant formula for calculating the damage the Plasma Storm Summoner magic. SUPlasmaStormDamageConstD -> Constant formula for calculating the damage the Plasma Storm Summoner magic. # FORMULA = ((PlayerStrength/SUPlasmaStormDamageConstA)+(PlayerDexterity/SUPlasmaStormDamageConstB)+(PlayerVitality/SUPlasmaStormDamageConstC)+(PlayerEnergy/SUPlasmaStormDamageConstD)) # RFPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter. RFPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter. RFPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter. RFPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter. # FORMULA = ((PlayerStrength/RFPlasmaStormDamageConstA)+(PlayerDexterity/RFPlasmaStormDamageConstB)+(PlayerVitality/RFPlasmaStormDamageConstC)+(PlayerEnergy/RFPlasmaStormDamageConstD)) #

\================================================= Character Damage Settings \=================================================

DWPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Wizard. DWPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Wizard. DWMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage the Dark Wizard. DWMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage the Dark Wizard. # FORMULA = (PlayerStrength / DWPhysiDamageMinConstA) # # FORMULA = (PlayerStrength / DWPhysiDamageMaxConstA) # # FORMULA = (PlayerEnergy / DWMagicDamageMinConstA) # # FORMULA = (PlayerEnergy / DWMagicDamageMaxConstA) # DKPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Knight. DKPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Knight. DKMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of the Dark Knight. DKMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of the Dark Knight. # FORMULA = (PlayerStrength / DKPhysiDamageMinConstA) # # FORMULA = (PlayerStrength / DKPhysiDamageMaxConstA) # # FORMULA = (PlayerEnergy / DKMagicDamageMinConstA) # # FORMULA = (PlayerEnergy / DKMagicDamageMaxConstA) # FEPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Fairy Elf. FEPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Fairy Elf. FEPhysiDamageMinBowConstA -> Constant minimum physical damage calculation formula with bow Fairy Elf. FEPhysiDamageMinBowConstB -> Constant minimum physical damage calculation formula with bow Fairy Elf. FEPhysiDamageMaxBowConstA -> Constant formula for calculating the maximum physical damage with bow Fairy Elf. FEPhysiDamageMaxBowConstB -> Constant formula for calculating the maximum physical damage with bow Fairy Elf. FEMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage Fairy Elf. FEMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage Fairy Elf. # FORMULA = ((PlayerStrength PlayerDexterity +) / FEPhysiDamageMinConstA) # # FORMULA = ((PlayerStrength PlayerDexterity +) / FEPhysiDamageMaxConstA) # # FORMULA = ((PlayerStrength / FEPhysiDamageMinBowConstA) + (PlayerDexterity / FEPhysiDamageMinBowConstB)) # # FORMULA = ((PlayerStrength / FEPhysiDamageMaxBowConstA) + (PlayerDexterity / FEPhysiDamageMaxBowConstB)) # # FORMULA = (PlayerEnergy / FEMagicDamageMinConstA) # # FORMULA = (PlayerEnergy / FEMagicDamageMaxConstA) # MGPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Magic Gladiator. MGPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of the Magic Gladiator. MGPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Magic Gladiator. MGPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage Magic Gladiator. MGMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage Magic Gladiator. MGMagicDamageMaxConstA -> Constant formula for calculating the maximum magical damage Magic Gladiator. # FORMULA = ((PlayerStrength / MGPhysiDamageMinConstA) + (PlayerEnergy / MGPhysiDamageMinConstB)) # # FORMULA = ((PlayerStrength / MGPhysiDamageMaxConstA) + (PlayerEnergy / MGPhysiDamageMaxConstB)) # # FORMULA = (PlayerEnergy / MGMagicDamageMinConstA) # # FORMULA = (PlayerEnergy / MGMagicDamageMaxConstA) # DLPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Lord. DLPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of the Dark Lord. DLPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Lord. DLPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage of the Dark Lord. DLMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of the Dark Lord. DLMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of the Dark Lord. # FORMULA = ((PlayerStrength / DLPhysiDamageMinConstA) + (PlayerEnergy / DLPhysiDamageMinConstB)) # # FORMULA = ((PlayerStrength / DLPhysiDamageMaxConstA) + (PlayerEnergy / DLPhysiDamageMaxConstB)) # # FORMULA = (PlayerEnergy / DLMagicDamageMinConstA) # # FORMULA = (PlayerEnergy / DLMagicDamageMaxConstA) # SUPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Summoner. SUPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Summoner. SUMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage the Summoner. SUMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage the Summoner. # FORMULA = ((PlayerStrength PlayerDexterity +) / SUPhysiDamageMinConstA) # # FORMULA = ((PlayerStrength PlayerDexterity +) / SUPhysiDamageMaxConstA) # # FORMULA = (PlayerEnergy / SUMagicDamageMinConstA) # # FORMULA = (PlayerEnergy / SUMagicDamageMaxConstA) # RFPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of Rage Fighter. RFPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of Rage Fighter. RFPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Rage Fighter. RFPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage Rage Fighter. RFMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of Rage Fighter. RFMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of Rage Fighter. # FORMULA = ((PlayerStrength / RFPhysiDamageMinConstA) + (PlayerVitality / RFPhysiDamageMinConstB)) # # FORMULA = ((PlayerStrength / RFPhysiDamageMaxConstA) + (PlayerVitality / RFPhysiDamageMaxConstB)) # # FORMULA = (PlayerEnergy / RFMagicDamageMinConstA) # # FORMULA = (PlayerEnergy / RFMagicDamageMaxConstA) #

\================================================= Character Attack Success Rate Settings \=================================================

DWAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Wizard attacks. DWAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Wizard attacks. DWAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Wizard attacks. DWAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Wizard attacks. # FORMULA = ((PlayerLevel*DWAttackSuccessRateConstA)+((PlayerDexterity*DWAttackSuccessRateConstB)/DWAttackSuccessRateConstC)+(PlayerStrength/DWAttackSuccessRateConstD)) # DKAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Knight attack. DKAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Knight attack. DKAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Knight attack. DKAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Knight attack. # FORMULA = ((PlayerLevel*DKAttackSuccessRateConstA)+((PlayerDexterity*DKAttackSuccessRateConstB)/DKAttackSuccessRateConstC)+(PlayerStrength/DKAttackSuccessRateConstD)) # FEAttackSuccessRateConstA -> Constant formula for calculating the chance of Fairy Elf attack. FEAttackSuccessRateConstB -> Constant formula for calculating the chance of Fairy Elf attack. FEAttackSuccessRateConstC -> Constant formula for calculating the chance of Fairy Elf attack. FEAttackSuccessRateConstD -> Constant formula for calculating the chance of Fairy Elf attack. # FORMULA = ((PlayerLevel*FEAttackSuccessRateConstA)+((PlayerDexterity*FEAttackSuccessRateConstB)/FEAttackSuccessRateConstC)+(PlayerStrength/FEAttackSuccessRateConstD)) # MGAttackSuccessRateConstA -> Constant formula for calculating the chance of the Magic Gladiator attack. MGAttackSuccessRateConstB -> Constant formula for calculating the chance of the Magic Gladiator attack. MGAttackSuccessRateConstC -> Constant formula for calculating the chance of the Magic Gladiator attack. MGAttackSuccessRateConstD -> Constant formula for calculating the chance of the Magic Gladiator attack. # FORMULA = ((PlayerLevel*MGAttackSuccessRateConstA)+((PlayerDexterity*MGAttackSuccessRateConstB)/MGAttackSuccessRateConstC)+(PlayerStrength/MGAttackSuccessRateConstD)) # DLAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Lord attack. DLAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Lord attack. DLAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Lord attack. DLAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Lord attack. DLAttackSuccessRateConstE -> Constant formula for calculating the chance of the Dark Lord attack. # FORMULA = ((PlayerLevel*DLAttackSuccessRateConstA)+((PlayerDexterity*DLAttackSuccessRateConstB)/DLAttackSuccessRateConstC)+(PlayerStrength/DLAttackSuccessRateConstD)+(PlayerLeadership/DLAttackSuccessRateConstE)) # SUAttackSuccessRateConstA -> Constant formula for calculating the chance of Summoner attack. SUAttackSuccessRateConstB -> Constant formula for calculating the chance of Summoner attack. SUAttackSuccessRateConstC -> Constant formula for calculating the chance of Summoner attack. SUAttackSuccessRateConstD -> Constant formula for calculating the chance of Summoner attack. # FORMULA = ((PlayerLevel*SUAttackSuccessRateConstA)+((PlayerDexterity*SUAttackSuccessRateConstB)/SUAttackSuccessRateConstC)+(PlayerStrength/SUAttackSuccessRateConstD)) # RFAttackSuccessRateConstA -> Constant formula for calculating the chance of Rage Fighter attack. RFAttackSuccessRateConstB -> Constant formula for calculating the chance of Rage Fighter attack. RFAttackSuccessRateConstC -> Constant formula for calculating the chance of Rage Fighter attack. RFAttackSuccessRateConstD -> Constant formula for calculating the chance of Rage Fighter attack. # FORMULA = ((PlayerLevel*RFAttackSuccessRateConstA)+((PlayerDexterity*RFAttackSuccessRateConstB)/RFAttackSuccessRateConstC)+(PlayerStrength/RFAttackSuccessRateConstD)) #

\================================================= Character Attack Success Rate PvP Settings \=================================================

DWAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Dark Wizard. DWAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Dark Wizard. DWAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Dark Wizard. DWAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Dark Wizard. # FORMULA = (((PlayerLevel*DWAttackSuccessRatePvPConstA)/DWAttackSuccessRatePvPConstB)+((PlayerDexterity*DWAttackSuccessRatePvPConstC)/DWAttackSuccessRatePvPConstD)) # DKAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of the Dark Knight PvP attack. DKAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of the Dark Knight PvP attack. DKAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of the Dark Knight PvP attack. DKAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of the Dark Knight PvP attack. # FORMULA = (((PlayerLevel*DKAttackSuccessRatePvPConstA)/DKAttackSuccessRatePvPConstB)+((PlayerDexterity*DKAttackSuccessRatePvPConstC)/DKAttackSuccessRatePvPConstD)) # FEAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack Fairy Elf. FEAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack Fairy Elf. FEAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack Fairy Elf. FEAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack Fairy Elf. # FORMULA = (((PlayerLevel*FEAttackSuccessRatePvPConstA)/FEAttackSuccessRatePvPConstB)+((PlayerDexterity*FEAttackSuccessRatePvPConstC)/FEAttackSuccessRatePvPConstD)) # MGAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Magic Gladiator. MGAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Magic Gladiator. MGAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Magic Gladiator. MGAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Magic Gladiator. # FORMULA = (((PlayerLevel*MGAttackSuccessRatePvPConstA)/MGAttackSuccessRatePvPConstB)+((PlayerDexterity*MGAttackSuccessRatePvPConstC)/MGAttackSuccessRatePvPConstD)) # DLAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Dark Lord. DLAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Dark Lord. DLAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Dark Lord. DLAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Dark Lord. # FORMULA = (((PlayerLevel*DLAttackSuccessRatePvPConstA)/DLAttackSuccessRatePvPConstB)+((PlayerDexterity*DLAttackSuccessRatePvPConstC)/DLAttackSuccessRatePvPConstD)) # SUAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Summoner. SUAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Summoner. SUAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Summoner. SUAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Summoner. # FORMULA = (((PlayerLevel*SUAttackSuccessRatePvPConstA)/SUAttackSuccessRatePvPConstB)+((PlayerDexterity*SUAttackSuccessRatePvPConstC)/SUAttackSuccessRatePvPConstD)) # RFAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP Rage Fighter attack. RFAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP Rage Fighter attack. RFAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP Rage Fighter attack. RFAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP Rage Fighter attack. # FORMULA = (((PlayerLevel*RFAttackSuccessRatePvPConstA)/RFAttackSuccessRatePvPConstB)+((PlayerDexterity*RFAttackSuccessRatePvPConstC)/RFAttackSuccessRatePvPConstD)) #

\================================================= Character Speed Settings \=================================================

DWPhysiSpeedConstA -> Constant calculation formula of the Dark Wizard attack speed. DWMagicSpeedConstA -> Constant calculation formula of the Dark Wizard attack speed. # FORMULA = (PlayerDexterity / DWPhysiSpeedConstA) # # FORMULA = (PlayerDexterity / DWMagicSpeedConstA) # DKPhysiSpeedConstA -> Constant calculation formula of the Dark Knight attack speed. DKMagicSpeedConstA -> Constant calculation formula of the Dark Knight attack speed. # FORMULA = (PlayerDexterity / DKPhysiSpeedConstA) # # FORMULA = (PlayerDexterity / DKMagicSpeedConstA) # FEPhysiSpeedConstA -> Constant calculation formula of the Fairy Elf attack speed. FEMagicSpeedConstA -> Constant calculation formula of the Fairy Elf attack speed. # FORMULA = (PlayerDexterity / FEPhysiSpeedConstA) # # FORMULA = (PlayerDexterity / FEMagicSpeedConstA) # MGPhysiSpeedConstA -> Constant calculation formula of the Magic Gladiator attack speed. MGMagicSpeedConstA -> Constant calculation formula of the Magic Gladiator attack speed. # FORMULA = (PlayerDexterity / MGPhysiSpeedConstA) # # FORMULA = (PlayerDexterity / MGMagicSpeedConstA) # DLPhysiSpeedConstA -> Constant formula calculating the attack speed of the Dark Lord. DLMagicSpeedConstA -> Constant formula calculating the attack speed of the Dark Lord. # FORMULA = (PlayerDexterity / DLPhysiSpeedConstA) # # FORMULA = (PlayerDexterity / DLMagicSpeedConstA) # SUPhysiSpeedConstA -> Constant calculation formula of the Summoner attack speed. SUMagicSpeedConstA -> Constant calculation formula of the Summoner attack speed. # FORMULA = (PlayerDexterity / SUPhysiSpeedConstA) # # FORMULA = (PlayerDexterity / SUMagicSpeedConstA) # RFPhysiSpeedConstA -> Constant calculation formula of Rage Fighter Attack Speed. RFMagicSpeedConstA -> Constant calculation formula of Rage Fighter Attack Speed. # FORMULA = (PlayerDexterity / RFPhysiSpeedConstA) # # FORMULA = (PlayerDexterity / RFMagicSpeedConstA) #

\================================================= Character Defense Success Rate Settings \=================================================

DWDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Wizard. # FORMULA = (PlayerDexterity / DWDefenseSuccessRateConstA) # DKDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Knight. # FORMULA = (PlayerDexterity / DKDefenseSuccessRateConstA) # FEDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Fairy Elf. # FORMULA = (PlayerDexterity / FEDefenseSuccessRateConstA) # MGDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Magic Gladiator. # FORMULA = (PlayerDexterity / MGDefenseSuccessRateConstA) # DLDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Lord. # FORMULA = (PlayerDexterity / DLDefenseSuccessRateConstA) # SUDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Summoner. # FORMULA = (PlayerDexterity / SUDefenseSuccessRateConstA) # RFDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Rage Fighter. # FORMULA = (PlayerDexterity / RFDefenseSuccessRateConstA) #

\================================================= Character Defense Success Rate PvP Settings \=================================================

DWDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Wizard. DWDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Wizard. DWDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Wizard. # FORMULA = (((PlayerLevel*DWDefenseSuccessRatePvPConstA)/DWDefenseSuccessRatePvPConstB)+(PlayerDexterity/DWDefenseSuccessRatePvPConstC)) # DKDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Knight. DKDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Knight. DKDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Knight. # FORMULA = (((PlayerLevel*DKDefenseSuccessRatePvPConstA)/DKDefenseSuccessRatePvPConstB)+(PlayerDexterity/DKDefenseSuccessRatePvPConstC)) # FEDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense Fairy Elf. FEDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense Fairy Elf. FEDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense Fairy Elf. # FORMULA = (((PlayerLevel*FEDefenseSuccessRatePvPConstA)/FEDefenseSuccessRatePvPConstB)+(PlayerDexterity/FEDefenseSuccessRatePvPConstC)) # MGDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of Magic Gladiator. MGDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of Magic Gladiator. MGDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of Magic Gladiator. # FORMULA = (((PlayerLevel*MGDefenseSuccessRatePvPConstA)/MGDefenseSuccessRatePvPConstB)+(PlayerDexterity/MGDefenseSuccessRatePvPConstC)) # DLDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Lord. DLDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Lord. DLDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Lord. # FORMULA = (((PlayerLevel*DLDefenseSuccessRatePvPConstA)/DLDefenseSuccessRatePvPConstB)+(PlayerDexterity/DLDefenseSuccessRatePvPConstC)) # SUDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP Summoner’s defense. SUDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP Summoner’s defense. SUDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP Summoner’s defense. # FORMULA = (((PlayerLevel*SUDefenseSuccessRatePvPConstA)/SUDefenseSuccessRatePvPConstB)+(PlayerDexterity/SUDefenseSuccessRatePvPConstC)) # RFDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of Rage Fighter. RFDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of Rage Fighter. RFDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of Rage Fighter. # FORMULA = (((PlayerLevel*RFDefenseSuccessRatePvPConstA)/RFDefenseSuccessRatePvPConstB)+(PlayerDexterity/RFDefenseSuccessRatePvPConstC)) #

\================================================= Character Defense Settings \=================================================

DWDefenseConstA -> Constant calculation formula of defense of the Dark Wizard. # FORMULA = (PlayerDexterity / DWDefenseConstA) # DKDefenseConstA -> Constant calculation formula of defense of the Dark Knight. # FORMULA = (PlayerDexterity / DKDefenseConstA) # FEDefenseConstA -> Constant calculation formula of defense Fairy Elf. # FORMULA = (PlayerDexterity / FEDefenseConstA) # MGDefenseConstA -> Constant calculation formula the defense of Magic Gladiator. # FORMULA = (PlayerDexterity / MGDefenseConstA) # DLDefenseConstA -> Constant calculation formula of defense of the Dark Lord. # FORMULA = (PlayerDexterity / DLDefenseConstA) # SUDefenseConstA -> Constant calculation formula of defense Summoner. # FORMULA = (PlayerDexterity / SUDefenseConstA) # RFDefenseConstA -> Constant calculation formula of defense of Rage Fighter. # FORMULA = (PlayerDexterity / RFDefenseConstA) #

\================================================= Character Elemental Damage Rate Settings \=================================================

DuelElementalDamageRate -> Percentage of total elemental damage that will be caused in duel. GensElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Gens. ChaosCastleElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Chaos Castle. IllusionTempleElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Illusion Temple. CastleSiegeElementalDamageRate1 -> elemental damage Percentage applied to the Castle Siege between different guilds players. CastleSiegeElementalDamageRate2 -> elemental damage Percentage applied to the Castle Siege between players from the same guild. GeneralElementalDamageRatePvP -> Percentage of total elemental damage that will be caused in PvP. GeneralElementalDamageRatePvM -> Percentage of total elemental damage that will be caused in PvE.

\================================================= Character Class Elemental Damage Rate Settings \=================================================

DWElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Wizard in PvP. DKElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Knight in PvP. FEElementalDamageRatePvP -> elemental damage caused by Percentage Fairy Elf in PvP. MGElementalDamageRatePvP -> Percentage elemental damage caused by the Magic Gladiator PvP. DLElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Lord in PvP. SUElementalDamageRatePvP -> elemental damage caused by Percentage Summoner in PvP. RFElementalDamageRatePvP -> elemental damage caused by Percentage Rage Fighter in PvP. DWElementalDamageRatePvM -> Percentage elemental damage caused by the Dark Wizard in PvE. DKElementalDamageRatePvM -> elemental elemental damage caused by Percentage Dark Knight in PvE. FEElementalDamageRatePvM -> elemental damage caused by Percentage Fairy Elf in PvE. MGElementalDamageRatePvM -> Percentage elemental damage caused by the Magic Gladiator in PvE. DLElementalDamageRatePvM -> Percentage elemental damage caused by the Dark Lord in PvE. SUElementalDamageRatePvM -> elemental damage caused by Percentage Summoner in PvE. RFElementalDamageRatePvM -> elemental damage caused by Percentage Rage Fighter in PvE.

\================================================= Character Class X Class Elemental Damage Rate Settings \=================================================

DWElementalDamageRateToDW -> elemental damage caused by Percentage Dark Wizard against DWs. DWElementalDamageRateToDK -> elemental damage caused by Percentage Dark Wizard against DKs. DWElementalDamageRateToFE -> elemental damage caused by Percentage Dark Wizard against AGs. DWElementalDamageRateToMG -> elemental damage caused by Percentage Dark Wizard against MGs. DWElementalDamageRateToDL -> elemental damage caused by Percentage Dark Wizard against DLs. DWElementalDamageRateToSU -> elemental damage caused by Percentage Dark Wizard against SUs. DWElementalDamageRateToRF -> elemental damage caused by Percentage Dark Wizard against RFs. DKElementalDamageRateToDW -> Percentage elemental damage caused by the Dark Knight against DWs. DKElementalDamageRateToDK -> Percentage elemental damage caused by the Dark Knight against DKs. DKElementalDamageRateToFE -> Percentage elemental damage caused by the Dark Knight against AGs. DKElementalDamageRateToMG -> Percentage elemental damage caused by the Dark Knight against MGs. DKElementalDamageRateToDL -> Percentage elemental damage caused by the Dark Knight against DLs. DKElementalDamageRateToSU -> Percentage elemental damage caused by the Dark Knight against SUs. DKElementalDamageRateToRF -> Percentage elemental damage caused by the Dark Knight against RFs. FEElementalDamageRateToDW -> elemental damage caused by Percentage Fairy Elf against DWs. FEElementalDamageRateToDK -> elemental damage caused by Percentage Fairy Elf against DKs. FEElementalDamageRateToFE -> elemental damage caused by Percentage Fairy Elf against AGs. FEElementalDamageRateToMG -> elemental damage caused by Percentage Fairy Elf against MGs. FEElementalDamageRateToDL -> elemental damage caused by Percentage Fairy Elf against DLs. FEElementalDamageRateToSU -> elemental damage caused by Percentage Fairy Elf against SUs. FEElementalDamageRateToRF -> elemental damage caused by Percentage Fairy Elf against RFs. MGElementalDamageRateToDW -> Percentage elemental damage caused by the Magic Gladiator against DWs. MGElementalDamageRateToDK -> Percentage elemental damage caused by the Magic Gladiator against DKs. MGElementalDamageRateToFE -> Percentage elemental damage caused by the Magic Gladiator against AGs. MGElementalDamageRateToMG -> Percentage elemental damage caused by the Magic Gladiator against MGs. MGElementalDamageRateToDL -> Percentage elemental damage caused by the Magic Gladiator against DLs. MGElementalDamageRateToSU -> Percentage elemental damage caused by the Magic Gladiator against SUs. MGElementalDamageRateToRF -> Percentage elemental damage caused by the Magic Gladiator against RFs. DLElementalDamageRateToDW -> Percentage elemental damage caused by the Dark Lord against DWs. DLElementalDamageRateToDK -> Percentage elemental damage caused by the Dark Lord against DKs. DLElementalDamageRateToFE -> Percentage elemental damage caused by the Dark Lord against AGs. DLElementalDamageRateToMG -> Percentage elemental damage caused by the Dark Lord against MGs. DLElementalDamageRateToDL -> Percentage elemental damage caused by the Dark Lord against DLs. DLElementalDamageRateToSU -> Percentage elemental damage caused by the Dark Lord against SUs. DLElementalDamageRateToRF -> Percentage elemental damage caused by the Dark Lord against RFs. SUElementalDamageRateToDW -> elemental damage caused by Percentage Summoner against DWs. SUElementalDamageRateToDK -> elemental damage caused by Percentage Summoner against DKs. SUElementalDamageRateToFE -> elemental damage caused by Percentage Summoner against AGs. SUElementalDamageRateToMG -> elemental damage caused by Percentage Summoner against MGs. SUElementalDamageRateToDL -> elemental damage caused by Percentage Summoner against DLs. SUElementalDamageRateToSU -> elemental damage caused by Percentage Summoner against SUs. SUElementalDamageRateToRF -> elemental damage caused by Percentage Summoner against RFs. RFElementalDamageRateToDW -> elemental damage caused by Percentage Rage Fighter against DWs. RFElementalDamageRateToDK -> elemental damage caused by Percentage Rage Fighter against DKs. RFElementalDamageRateToFE -> elemental damage caused by Percentage Rage Fighter against AGs. RFElementalDamageRateToMG -> elemental damage caused by Percentage Rage Fighter against MGs. RFElementalDamageRateToDL -> elemental damage caused by Percentage Rage Fighter against DLs. RFElementalDamageRateToSU -> elemental damage caused by Percentage Rage Fighter against SUs. RFElementalDamageRateToRF -> elemental damage caused by Percentage Rage Fighter against RFs.

\================================================= Character Elemental Defense Settings \=================================================

DWElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Wizard. # FORMULA = (PlayerDexterity / DWElementalDefenseConstA) # DKElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Knight. # FORMULA = (PlayerDexterity / DKElementalDefenseConstA) # FEElementalDefenseConstA -> Constant formula calculating the elemental defense Fairy Elf. # FORMULA = (PlayerDexterity / FEElementalDefenseConstA) # MGElementalDefenseConstA -> Constant formula calculating the elemental defense of Magic Gladiator. # FORMULA = (PlayerDexterity / MGElementalDefenseConstA) # DLElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Lord. # FORMULA = (PlayerDexterity / DLElementalDefenseConstA) # SUElementalDefenseConstA -> Constant formula calculating the elemental defense of Summoner. # FORMULA = (PlayerDexterity / SUElementalDefenseConstA) # RFElementalDefenseConstA -> Constant formula calculating the elemental defense of Rage Fighter. # FORMULA = (PlayerDexterity / RFElementalDefenseConstA) #

\================================================= Character Elemental Damage Settings \=================================================

DWElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Wizard. DWElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Wizard. # FORMULA = (PlayerEnergy / DWElementalDamageMinConstA) # # FORMULA = (PlayerEnergy / DWElementalDamageMaxConstA) # DKElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Knight. DKElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Knight. # FORMULA = (PlayerStrength / DKElementalDamageMinConstA) # # FORMULA = (PlayerStrength / DKElementalDamageMaxConstA) # FEElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Fairy Elf. FEElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Fairy Elf. FEElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Fairy Elf. FEElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Fairy Elf. # FORMULA = ((PlayerStrength / FEElementalDamageMinConstA) + (PlayerDexterity / FEElementalDamageMinConstB)) # # FORMULA = ((PlayerStrength / FEElementalDamageMaxConstA) + (PlayerDexterity / FEElementalDamageMaxConstB)) # MGElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Magic Gladiator. MGElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Magic Gladiator. MGElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Magic Gladiator. MGElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Magic Gladiator. # FORMULA = ((PlayerStrength / MGElementalDamageMinConstA) + (PlayerEnergy / MGElementalDamageMinConstB)) # # FORMULA = ((PlayerStrength / MGElementalDamageMaxConstA) + (PlayerEnergy / MGElementalDamageMaxConstB)) # DLElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Lord. DLElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage of the Dark Lord. DLElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Lord. DLElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage of the Dark Lord. # FORMULA = ((PlayerStrength / DLElementalDamageMinConstA) + (PlayerEnergy / DLElementalDamageMinConstB)) # # FORMULA = ((PlayerStrength / DLElementalDamageMaxConstA) + (PlayerEnergy / DLElementalDamageMaxConstB)) # SUElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Summoner. SUElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Summoner. # FORMULA = (PlayerEnergy / SUElementalDamageMinConstA) # # FORMULA = (PlayerEnergy / SUElementalDamageMaxConstA) # RFElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Rage Fighter. RFElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Rage Fighter. RFElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Rage Fighter. RFElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Rage Fighter. # FORMULA = ((PlayerStrength / RFElementalDamageMinConstA) + (PlayerVitality / RFElementalDamageMinConstB)) # # FORMULA = ((PlayerStrength / RFElementalDamageMaxConstA) + (PlayerVitality / RFElementalDamageMaxConstB)) #

\================================================= Character Elemental Attack Success Rate Settings \=================================================

DWElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Wizard. DWElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Wizard. DWElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Wizard. DWElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Wizard. # FORMULA = ((PlayerLevel*DWElementalAttackSuccessRateConstA)+(PlayerStrength/DWElementalAttackSuccessRateConstB)+((PlayerDexterity*DWElementalAttackSuccessRateConstC)/DWElementalAttackSuccessRateConstD)) # DKElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Knight. DKElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Knight. DKElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Knight. DKElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Knight. # FORMULA = ((PlayerLevel*DKElementalAttackSuccessRateConstA)+(PlayerStrength/DKElementalAttackSuccessRateConstB)+((PlayerDexterity*DKElementalAttackSuccessRateConstC)/DKElementalAttackSuccessRateConstD)) # FEElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack Fairy Elf. FEElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack Fairy Elf. FEElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack Fairy Elf. FEElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack Fairy Elf. # FORMULA = ((PlayerLevel*FEElementalAttackSuccessRateConstA)+(PlayerStrength/FEElementalAttackSuccessRateConstB)+((PlayerDexterity*FEElementalAttackSuccessRateConstC)/FEElementalAttackSuccessRateConstD)) # MGElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Magic Gladiator. MGElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Magic Gladiator. MGElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Magic Gladiator. MGElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Magic Gladiator. # FORMULA = ((PlayerLevel*MGElementalAttackSuccessRateConstA)+(PlayerStrength/MGElementalAttackSuccessRateConstB)+((PlayerDexterity*MGElementalAttackSuccessRateConstC)/MGElementalAttackSuccessRateConstD)) # DLElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Lord. DLElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Lord. DLElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Lord. DLElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Lord. # FORMULA = ((PlayerLevel*DLElementalAttackSuccessRateConstA)+(PlayerStrength/DLElementalAttackSuccessRateConstB)+((PlayerDexterity*DLElementalAttackSuccessRateConstC)/DLElementalAttackSuccessRateConstD)) # SUElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Summoner. SUElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Summoner. SUElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Summoner. SUElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Summoner. # FORMULA = ((PlayerLevel*SUElementalAttackSuccessRateConstA)+(PlayerStrength/SUElementalAttackSuccessRateConstB)+((PlayerDexterity*SUElementalAttackSuccessRateConstC)/SUElementalAttackSuccessRateConstD)) # RFElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack Rage Fighter. RFElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack Rage Fighter. RFElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack Rage Fighter. RFElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack Rage Fighter. # FORMULA = ((PlayerLevel*RFElementalAttackSuccessRateConstA)+(PlayerStrength/RFElementalAttackSuccessRateConstB)+((PlayerDexterity*RFElementalAttackSuccessRateConstC)/RFElementalAttackSuccessRateConstD)) #

\================================================= Character Elemental Defense Success Rate Settings \=================================================

DWElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Wizard. # FORMULA = (PlayerDexterity / DWElementalDefenseSuccessRateConstA) # DKElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Knight. # FORMULA = (PlayerDexterity / DKElementalDefenseSuccessRateConstA) # FEElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense Fairy Elf. # FORMULA = (PlayerDexterity / FEElementalDefenseSuccessRateConstA) # MGElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Magic Gladiator. # FORMULA = (PlayerDexterity / MGElementalDefenseSuccessRateConstA) # DLElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Lord. # FORMULA = (PlayerDexterity / DLElementalDefenseSuccessRateConstA) # SUElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Summoner. # FORMULA = (PlayerDexterity / SUElementalDefenseSuccessRateConstA) # RFElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Rage Fighter. # FORMULA = (PlayerDexterity / RFElementalDefenseSuccessRateConstA) #