As with The Astronaut’s The Vanishing of Ethan Carter, a lot of time and effort has gone into making Yaughton and its environs a place worth exploring. The landscape in Everybody’s Gone to the Rapture is every bit as beautiful as The Vanishing’s, but it’s so much more lifelike and detailed, resurrecting the sights, sounds and textures of an England that itself vanished years ago.
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Of course, Everybody’s Gone to the Rapture faces the same challenge so many other narrative-led games have faced: how do you give the player a sense of agency, and make them feel like they’re actually playing a game? Here The Chinese Room doesn’t take any obvious route, ignoring puzzles, hostile forces to run and hide from and even basic tasks like collecting objects or notes. Instead, what gameplay there is comes down to following the trails, interacting with a few key objects and a kind of ‘tuning in’ manoeuvre with the DualShock 4 controller when you reach some scenes. None of these activities is going to exactly challenge many players, even if it is perfectly possible to get left behind if you’re not paying attention when following a trail.
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And – let’s face it – if you’re the kind of gamer who labels these things ‘walking simulators’, then the paper-thin interaction here won’t change your mind.
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That’s difficult in a game that can be deliberately obtuse, but this is also an emotional exploration, and why the fragmented narrative makes it hard to care about all of the characters, the excellent voice acting and an absolutely amazing choral score give many sequences real impact. Like any good science fiction Everybody’s Gone is driven by ideas, but it also wants to talk about love, sacrifice, fear, loneliness and acceptance. And while it likes to keep its sci-fi subtle rather than whack you with ‘wow’ set pieces, there are some serious hairs-on-the-back-of-the-neck moments here, where sound, vision and story come together to produce something amazing.
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Sure, it’s neither a thriller nor a shocker, and some will find its deliberate pace boring or tell you that it’s yet another over-rated, pretentious ‘notgame’ dud. Don’t listen. If you’re in the mood for something strange, imaginative, thought-provoking and distinct, then Everybody’s Gone to the Rapture is a wonderfully weird piece of fiction.
What is the point of everybody's gone to the rapture?
The player's objective is to explore and try to discover how and why everyone in the village has disappeared.
How long does it take to play Everybody's Gone to the Rapture?
When focusing on the main objectives, Everybody's Gone to the Rapture is about 4½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 9 Hours to obtain 100% completion.
How many stories are in everybody's gone to the rapture?
Everybody's Gone To The Rapture tells two complicated, interwoven stories.